/* Shared public backdrop, including every game without a dedicated theme. */
body.g2u-luxury-global {
  background: #071325;
}

/* Override the old global bg.svg layer; fixed keeps the artwork continuous while scrolling. */
body.g2u-luxury-global::before {
  content: '';
  position: fixed;
  inset: 0;
  z-index: -1;
  pointer-events: none;
  background:
    linear-gradient(180deg, rgba(6,14,29,.17), rgba(6,15,31,.33) 76%, rgba(6,15,31,.48)),
    url('/static/g2u-luxury-background.png') center top / cover no-repeat;
}

/* Existing homepage patches draw their artwork only on the hero;
   remove that second image and let the same backdrop shine through every section. */
body.g2u-luxury-global.is-home .h-hero {
  background: transparent !important;
}
body.g2u-luxury-global.is-home .h-hero::before {
  background: none !important;
}
body.g2u-luxury-global.is-home .h-hero::after {
  background: linear-gradient(180deg, rgba(4,12,26,.08), rgba(4,12,26,.10) 50%, rgba(4,12,26,.20) 100%) !important;
}
body.g2u-luxury-global.is-home .h-hero-bg,
body.g2u-luxury-global.is-home .h-hero-clip .h-hero-bg {
  display: none !important;
}
body.g2u-luxury-global.is-home .h-sec {
  background: transparent !important;
}

/* Keep the footer readable without replacing the atmospheric backdrop. */
body.g2u-luxury-global .footer {
  background: rgba(7,17,33,.78);
  border-top-color: rgba(85,125,186,.20);
}

/* On smaller screens the artwork stays softly shaded behind the layout. */
@media (max-width: 860px) {
  body.g2u-luxury-global::before {
    background:
      linear-gradient(180deg, rgba(6,14,29,.38), rgba(6,15,31,.55)),
      url('/static/g2u-luxury-background.png') center top / cover no-repeat;
  }
}
